The post-apocalyptic TV series has come back to Prime Video, and it's fair to say that fans were delightfully shocked by the caliber of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three different characters, it managed to capture multiple facets of the gamer's journey.
We followed Lucy the vault dweller, attempting to act with integrity and finding that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's leadership and unleashes a lot of havoc in robotic power armour; and the Ghoul, a standout performance who has completely shed any moral compass out in the contaminated wilderness.
The show's first season finale revealed key information about who helped cause the atomic conflict that trapped a society in bomb-proof bunkers for hundreds of years. It also posed several enigmas unanswered for the second season – and, on this occasion, anticipations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds Todd Howard. “We are ecstatic with the response to the show, so now people are arriving with more eagerness and new expectations.”
The new season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and characters in the series, despite the fact that it was technically flawed at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out Route 66 vibe of the game is so much fun to translate into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it will honor the gamer's experience.
The Fallout TV series is notable for its physical authenticity – its makers prioritized physical models and sets were built, reflecting the makeshift nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a blue screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a video game, is to feel like it’s authentic.”
Actually, pretty much every element you see on-screen is physical, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly quite terrifying up close.
The Fallout series resonates because it is developed by talented film-makers who are also dedicated players, in collaboration with the game developers behind the source material. This common understanding for the universe is clear in the final product.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a binge-able batch, marking a change from the previous season. This approach will foster a altered audience reaction, something the team themselves are eager to engage with.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”